Colosseum (Chaos) | Nekomamushi

Hello everyone! A new unit is available at the Colosseum of One Piece Treasure Cruise and we're back with a guide to take on Nekomamushi. In this guide we will go through some teams to beat this 50 stamina kitten. 




STR | Striker, Powerhouse

HP: 2440
ATK: 1375
RCV: 315
Slots: 5


Cap. Ability: Boosts ATK of STR characters by 2.5x, boosts HP of Striker and Powerhouse characters by 1.25x

Special: Deals 50x character's ATK in typeless damage to one enemy that will ignore damage negating abilities and barriers. If enemies have all debuff protection or delay debuff protection at the time the special was activated, boosts ATK of Striker and Powerhouse characters by 1.75x for 1 turn and changes all orbs, including  BLOCK orbs, into matching orbs (21-» 9 Turns)


Quick review: The captain ability is average and doesn't had much value to most of boxes but the special is quite nice (and to top it off at only 9 turns of cooldown). It's sort of a "niche" special because you have to fulfill certain conditions but it is extremely powerful and useful. Nekomamushi also have 5 slots which is awesome, and being a farm able unit it's not hard to socket. If you can farm it go ahead and do it, very worth of your stamina. 


Stage 1


1 STR Elder Turtle
HP: 13 | Damage: 3344 | CD: 4-5 turns    

STR Fighters
HP: ~ 35.000 | Damage: 6540 | CD: 2 turns

STR Shooters
HP: ~ 45.000 | Damage: 7776 | CD: 3 turns


Stage 2


STR Giant
HP: ~ 100.000 | Damage: 10608 | CD: 3 turns
Under 20% enrages (20x Attack boost for everyone) but will only attack after 3 turns)  

STR Mob guys
HP: ~ 30.000 | Damage: 4740 | CD: 2 turns


Stage 3 (3 variations - Chopper, Pedro or Carrot)



Chopper

HP: 465.000 | Damage: 5300 | CD: 2 turns

Every turn will heal 45.000 HP
Under 20% will attack for 36.000
Special feature: If you use delay on Chopper he will clear all buffs and despair both captains for 5 turns

Preemptive: 
- Target lock on himself
- Resilience for 4 turns

STR Seal: 120.000 HP, at 2nd turn will enrage | Damage: 7504
DEX Praying Mantis: 120.000 HP, at 2nd turn will blind your crew | Damage: 6600
QCK Rabbit: 120.000 HP, at 2nd turn will cancel your healing | Damage: 5620 


Pedro

HP: 720.000 | Damage: 8100 | CD: 2 turns

Under 60% HP will put a 5000 Damage Threshold (1 turn)
Under 30% HP will put a 3000 Damage Threshold (2 turns)

Preemptive:
- Turns all your orbs into TND/RCV.
- Despair both captains for 1 turn
- Debuff protection for 99 turns
- Locks your orbs
- Cuts HP by 80%


Carrot

HP: 500.000 | Damage: 6200 | CD: 1 turn

Under 50% binds middle and bottom units for 4 turns
Every 2 turns will paralyze all units for 1 turn

Preemptive:
- Paralyzes all units for 1 turn 
- Deals 7500 damage
- Rewinds specials from middle and bottom units for 2 turns

QCK Rinos: 94.000 HP | Damage: 3872 | CD: 1 turn


Stage 4


Kanjuro 


HP: 2.065.000 | Damage: 7400 | CD: 1 turn

Heals for 100.000 for 10 turns
4th turn: Damage Reduction Shield for 2 turns and blows away a random unit for 4 turns
6th turn: Blows away your captain

Preemptive:
- 1 Perfect Hit Barrier 
- Cancel left column orbs for 2 turns
- Gives bad matching orbs on the right column
- Blind all units for 2 turns



Stage 5 | Boss Stage


Nekomamushi


HP: 4.100.000 | Damage: 17.555 (11.700 when attack boost is gone) | CD: 2

Under 50% will attack for 200.000
4th turn: Enrage and attacks every turn for 23.400
After defeat: Revives with 1.230.000 HP, binds your healing ability and clears all buffs

Preemptive: 
- 5 hit combo barrier
- Only allows you to use 2 specials for turn
- Decreased rate of STR, DEX and QCK orbs
- Boosts his own attack for 5 turns
- Delay protection for 99 turns



Note: This is a 50 stamina Colosseum and therefore it's really hard to beat. Not everyone can make it, so if you feel that isn't your time yet don't waste your gems/stamina. You will certainly be able to do it in the future. I'm gonna show some teams but only one is F2P, the rest require Rare Recruit/Legend units. Good luck, get your powerful kitten and thank you for reading! 


TEAMS


Akainu Powerhouse Team


Nekomamushi Colosseum Akainu team

Boat: Rocketman
Requirements: All specials + Auto heal (level 4 or 5) + 100 attack cc on both Akainu's will help

Stage 1 -» You can stall for 10 turns without taking to much damage. Take down the 2 fighters and 1 of the shooters. Leave one shooter and the turtle. Tank one hit from him, then stall for 3 turns and leave the turtle for last.

Stage 2 -» Take down the 5 mob guys and let the Giant attack. Stall and before he attacks again put him under 20%. Now you have 3 more turns to stall and at this point all the specials should be ready. Try to gather some orbs to next turn.

Stage 3 -» 

Carrot - On the 1st turn try to take down the blue rabbits. On the 2nd turn use one Akainu's and win. (Note that if you have a good amount of orbs you can clear this stage without using Akainu's special)

Chopper - You need to enter the stage with 1-2 matching or STR orbs (if you don't have them use Akainu's special to help you). Beat Chopper on the 1st turn, on the 2nd use Rocketman special and he's gone. Then deal with the guys in the back.

Pedro - Eat all your RCV (i know it sounded very maternal) while attacking on the 1st and 2nd turns. Tank one hit and on the 3rd turn use one Akainu's special and take him down. (If you have some matching orbs you don't even need to use Akainu's special)

Stage 4

Kanjuro - Attack him normally on the 1st turn. On the 2nd turn use Sanji's special and attack (if you get some orb luck you can burst him immediately) and on the 3rd turn take him down.


Stage 5

Nekomamushi - Use Akainu's special and attack, here you need at least one STR orb to deal enough damage (around 450.000). On the 2nd turn use Fujitora and Zeo specials and burst him down. After he revives use Kuma special and jackpot, you've got your self a kitten.


F2P Team | Cavendish + Luffy 5+
Credit: Mean Machine OPTC (Reddit)


OPTC Nekomamushi Colosseum F2P


Boat: Sunny Go Coated
Requirements: All specials + Auto heal (level 5) + 100 attack cc on Cavendish (not mandatory but very recommendable)

Stage 1 -» Take down all of the mob guys and stall on the turtle. If you don't have CD sockets or all specials maxed you can tank a hit from one of the mobs and gain some turns on the turtle.

Stage 2 -» Take down the 5 mob guys. Stall and attack the Giant until is under 20%. Now you have 3 more turns to stall and at this point Luffy and Kizaru specials should be ready.

Stage 3

Carrot On the 1st turn try to take down the blue rabbits. On the 2nd turn use Luffy's special and attack normally. On the 3rd turn use Kizaru's special and take her down (note that if you have some matching orbs you can keep Kizaru's special)

Chopper - 1st turn, use Kizaru's special and bring his HP to 0. On the 2nd turn use Luffy's special and clear the rest.  

Pedro Eat all your RCV while attacking on the 1st and 2nd turns. Then tank one hit and at this point he should be under 60% and will put the Damage Threshold. Use this turn to gather matching orbs and on the following turn defeat him.

Stage 4

Kanjuro - 1st and 2nd turn attack him as usually and tank one hit (you can use Sunny's special if you need). Then use Akainu and Bellamy specials and defeat him.


Stage 5

Nekomamushi - On the 1st turn activate Cavendish's special and attack. 2nd turn use Kizaru's special and burst him down. After revival use Sabo's special and win.


Free Spirit Team | TS Luffy with Sabo 6+


OPTC Nekomamushi Colosseum TS Luffy



Boat: Kuja Ship
Requirements: All specials + Auto heal (level 5) + max cc on both Luffy (not mandatory)

Stage 1 -» Steadily take down all of the mob guys and stall on the turtle. If you don't have CD sockets or all specials maxed you can tank a hit from one of the mobs and gain some turns on the turtle.

Stage 2 -» Take down the 5 mob guys. Tank a hit from the Giant. Now you have 3 more turns to stall and at this point your specials should be ready.

Stage 3 -»

Carrot On the 1st turn try to take down the blue rabbits. On the 2nd turn attack normally. On the 3rd turn she will bind and paralyze, tank a hit and then defeat her.

Chopper - On the 1st turn, attack and bring his HP to 0 (you need to bring some matching orbs from the previous stage). On the 2nd turn use Sugar's special to take him down. After that clear the guys in the back.

Pedro Eat all your RCV while attacking on the 1st and 2nd turns. Then tank one hit and at this point he should be under 60% and he will put the Damage Threshold. Use this turn to gather matching orbs and on the following turn defeat him.

Stage 4 -»

Kanjuro - 1st and 2nd turn gather orbs and tank one hit. Then use both Luffy's, Franky and Sabo specials and defeat him.


Stage 5 -»

Nekomamushi - On the 1st turn activate Shanks special (Sabo and Luffy specials will be active at the moment) and burst him (you need some orb luck to pull it off). After he revives attack and bring him under 20%. Finally use Sugar's special and win.


Driven Team | Fujitora with Doflamingo 6*






Boat: Doflamingo's ship
Requirements: All specials + Auto heal (level 5) + 100 cc attack on Fuji and Doffy (not mandatory but helpful)
Note: This team require orb luck on the 5th stage, it's not the safest team.

Stage 1 -» Steadily take down all of the mob guys and stall on the turtle. If you don't have CD sockets or all specials maxed you can tank a hit from one of the mobs and gain some turns on the turtle.

Stage 2 -» Take down the 5 mob guys. Tank a hit from the Giant. Now you have 3 more turns to stall and at this point your specials should be almost ready. In this process save some matching orbs.

Stage 3 -»

Carrot On the 1st turn try to take down the blue rabbits. On the 2nd turn attack normally. On the 3rd turn she will bind and paralyze, tank a hit and then defeat her.


Chopper - On the 1st turn, use Fujitora's special, then attack and bring his HP to 0 ( you need to bring some matching orbs from the previous stage). Before the 2nd turn begins the Fuji special will take him down. After that clear the guys in the back.


Pedro Eat all your RCV while attacking on the 1st and 2nd turns. Then tank one hit and at this point he should be under 60% and he will put the Damage Threshold. Use this turn to gather matching orbs and on the following turn defeat him.

Stage 4 -»

Kanjuro - 1st and 2nd turn attack him and tank one hit. Then use Akainu and Shiki specials and defeat him. Try to leave this stage with a matching orb on Doffy.


Stage 5 -»

Nekomamushi - On the 1st turn activate Caribou special and then Fujitora special. Then use Doffy special and attack him ( with a matching orb on Doffy it's easy to burst him). On the 2nd turn defeat him. After he revives use the ship special and, if you have luck with orbs, it's done.


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